Portfolio

Highlights Gamedev Graphics Android Others

LagEngine

2016 - 2019

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C++11 real-time rendering engine for learning purposes (Work In Progress).

Shader Toy

2018

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Shader effects on ShaderToy.

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Multi-threaded path-tracer written from scratch.

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Terrain with GPU based tesselation, frustum culling, multitexturing, fog and shadow mapping.

Ringgz

2014

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Ringgz is a fast-paced arcade game, borrowing inspiration from classic Brick Breakers.