- Developed with C++, GLSL and the OGRE3D rendering engine.
- My contributions:
- Height map based terrain.
- Large extension of grass, and trees, deployed using density and color maps. Far away trees use billboard impostors. Achieved with the Ogre3D add-on “PagedGeometry”, slightly tweaked.
- Small-scale moving water simulation with refraction and reflection, mixed using a Fresnel approximation.
- Character movement and sound effects.