Portfolio
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Graphics
Gamedev
Android
Others
Shadertoy
2018 - current
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Shader effects on Shadertoy.
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Graphics
Bhazel
2019 - current
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Work in progress C++ and Vulkan game engine.
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Graphics
LagEngine
2016 - 2019
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C++11 real-time rendering engine with an object-oriented architecture.
Graphics
GreenOrange
2019
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Raymarching fragment shader generator.
Graphics
CPU-RTRM
2019
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CPU Real-Time Raymarcher written in C++ built around SIMD capabilities.
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Graphics
Path-Tracer
2017
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Multi-threaded path-tracer written in C++.
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Graphics
Ray Tracer
2015
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Whitted-style Ray-Tracer with some extra features.
Graphics
OpenGL Terrain Demo
2015
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Terrain with GPU based tesselation, frustum culling, multitexturing, fog and shadow mapping.
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Graphics
pHOTo
2012
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Project for my 3D Programming university course, simulating a photographer on a hot savanna.
Graphics